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They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games),

They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

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They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford



They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

Free Ebook They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines.

Designed by retired Royal Navy Officer and submarine commander, Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluff and deception that uses two boards, one for action on the surface, seen by both players, and one for movement underwater, only seen by the submarine commanders. The game also comes with specially designed control panels for each of the 2 to 4 players to help keep track of vital information such as fuel, ammunition and current cruising depth.

They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

  • Amazon Sales Rank: #721394 in Books
  • Brand: Board Games Osprey
  • Published on: 2015-10-20
  • Released on: 2015-10-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 16.70" h x 2.50" w x 11.60" l, 4.20 pounds
  • Binding: Board Game
  • 64 pages
They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

About the Author Andy Benford is a retired Commander, Royal Navy, having completed a submarine career that spanned twenty-one years and six of the seven seas. He saw service in diesel-electric conventional submarines, a nuclear powered hunter-killer submarine and a nuclear powered Polaris ballistic missile boat. In 1980 he passed the Submarine Commanding Officers' Qualifying Course, affectionately known as the "Perisher", and qualified as a submarine commanding officer. He went on to command an Australian conventional submarine, HMAS Oxley, during a two year exchange service appointment, and to be the second-in-command of the Polaris submarine HMS Revenge. Cmdr. Benford retired from the Royal Navy in 1993 after the end of the Cold War. They Come Unseen is his first board game.


They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

Where to Download They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

Most helpful customer reviews

10 of 11 people found the following review helpful. A Clever Hidden Movement Game Set in the Cold War By Cody Carlson Osprey Games' They Come Unseen is a game a hidden movement set in the Cold War. While it plays up to five players, it works best with two or four. One player (or team) takes on the role of two NATO submarines in the Barents Sea, while the other player commands two Soviet destroyers, and three logistic ships. The subs and the destroyers each have player boards, which feature dials to track battery and depth for the subs, and fuel and salvos for the Soviets. The NATO player has access not only to the main board, but also to a smaller board hidden behind a large player screen. Whenever the NATO player submerges one of his subs, he puts it on the hidden board so that he can keep track of it while the Soviet player searches for him.At the beginning of the game the NATO player selects four random cards that feature Soviet bases- these are his targets. Since there are six total bases, most of them will be targets, but the Soviet player has no idea which ones to defend and which ones are red herrings. The NATO player then moves his subs- every point of movement wears down his battery power- and he may surface to recharge his batteries, surface in a Soviet base to destroy it, or lay mines on the hidden board, (the NATO players only form of attack). The Soviet player then moves his destroyers, which costs fuel points, then they can drop a sonar net to try to locate the subs. Two clear tiles are laid down with colored webs. If a sub is beneath one of the colors, he must call out "Contact Yellow" or whatever the color is. The Destroyer can then launch his salvos, trying to guess the exact spot and depth of the sub. He must pick the correct spot, but if he's close on depth he can still wound the sub. If he is exactly correct, the sub takes a hit. If the sub is hit three times, it is knocked out of the game. The Soviet player can also move his logistical ships which carry ammo and fuel from one base to another, and one of the ships can resupply the destroyers at sea. If a sub destroys a base all the fuel and ammo in it are destroyed. Since ammo and fuel are limited, you will want to use the logistical ships to distribute these resources.Weather also plays a factor as storms move over the board and affect the players' ability to move and take actions. If the NATO player successfully destroys all of his objectives, he wins the game. If the Soviet player sinks both subs, he wins the game.They Come Unseen has some problems. Its components- specifically the ship counters- are a little weak. The game would have benefited from plastic minis. The problem is, virtually all of the Soviet ships look alike. Second, the rulebook is not easy to follow, and can be downright confusing in some areas. The rules refer to "surface" and "periscope depth" interchangeably, without any explanation that they are the same thing. If you don't know that they are the same, you might get confused. Also, it would be nice if the player boards could more easily track information, since Soviets can move, take an action, then move again. There are a few other little fiddly things that it would be nice if there was a way track, but its not here.Criticism aside, They Come Unseen is a very fun game. It's a game of hidden movement not unlike Fury of Dracula or Letters From Whitechapel (though those two games are superior, in my opinion). What is cool here is the cold war theme that really comes through in gameplay. Each move, players are desperate to stay hidden or locate their prey. Games typically last about 90-120 minutes, and they usually come down to the wire. I've had some really intense games where it came down to the last few moves to decide the winner. If you like tight contests and tense, hidden movement mechanics, you may want to check out They Come Unseen. I'm only rating this game with three stars, because of the above criticism, but that does not mean that this is a bad game by any means, merely that I think the presentation could have been better. I have no doubt that for the right kind of gamer They Come Unseen will scratch an itch!Review Copy Provided

See all 1 customer reviews... They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford


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They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford
They Come Unseen: A Game of Submarines and Subterfuge in the Cold War (Osprey Games), by Andrew Benford

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